Immortal Darkness: Curse of The Pale King, is being developed by Giant Space Monster, an independent game studio based in Los Angeles, California. The studio was founded in April 2016 by Chris Shrigley and Damon DuBois, two veteran game developers with decades of game development experience between them. Damon handles all things art and design, while Chris takes care of technology and the production side of things. Over the past 12 months, as the project has progressed and grown, some great talent has joined the team; Ted Peterson is our writer and is a game industry legend, having been a writer and designer for the original The Elder Scrolls games. Jan Glembotski is our musician and composer, and is an accomplished and decorated solo performer. Yigit Koruglu is an award winning illustrator and background artist, and is creating all our cinematic and “Lore” art, and Joel Benefiel rounds out the art team as our master of visual effects. Erin Wildman is our marketing guru and Winter Mullenix is our dynamic community manager. Collectively, we are a team of passionate and experienced game developers, with almost a century of professional game development between us, encompassing almost every genre, and gaming platform since the early 1980s.