Immortal Darkness: Curse of The Pale King, is being developed by Giant Space Monster, an independent game studio based in Los Angeles, California. The studio was founded in April 2016 by Chris Shrigley and Damon DuBois, two veteran game developers with decades of game development experience between them. Damon handles all things art and design, while Chris takes care of  technology and the production side of things. Over the past 12 months, as the project has progressed and grown, some great talent has joined the team; Ted Peterson is our writer and is a game industry legend, having been a writer and designer for the original The Elder Scrolls games. Jan Glembotski is our musician and composer, and is an accomplished and decorated solo performer. Yigit Koruglu is an award winning illustrator and background artist, and is creating all our cinematic and “Lore” art. Joel Benefiel rounds out the art team as our master of visual effects, and our newest team member, Ami Defesche, is our community manager.  Collectively, we have almost a century of professional game development experience, encompassing almost every genre, and gaming platform since the early 1980s.

The Team

Chris Shrigley

Technology Lead / Programmer / Producer

Chris Shrigley

Chris Shrigley

Chris Shrigley is a coder, thinker, entrepreneur, and mentor, with over 30 years of experience making games. He has worked on, programmed, and created more than 50 commercially published games over the years, on almost every gaming platform since the early 1980s. During his career, Chris has worked for, and help found, some of the most successful games and media companies in the World, including Sega, Eurocom, Nintendo, EA, Core Design, Activision and Disney. Chris has spent his entire adult life so far, making and playing games, and now devotes his life to indie projects.

Damon DuBois

Creative Lead / Art Director / Designer

Damon DuBois

Damon DuBois

Damon DuBois has been drawing avidly since he was 4 years old and has lived a life immersed in art and games. He got into the game industry in 1992 and has worked in Lead and Art Director Positions on top franchises such as Mortal Kombat, Silent Hill, X-Men, Batman, Teenage Mutant Turtles, and many others. He has also been obsessed with designing games since buying his first computer back in the early eighties, and has run Dungeons and Dragons campaigns for over 30 years.

Ted Peterson

Writer

Ted Peterson

Ted Peterson

Ted Peterson has been involved in the writing and design of dozens of critically acclaimed, commercially successful published video games, running the gamut of genres and platforms.  He was one of the creators of the legendary Elder Scrolls series, named series of the decade by Gamespot readers. Ted has also designed and written for licensed games as varied as The Terminator, WALL-E, Star Wars, James Bond, The Transformers, and Pirates of the Caribbean.

Jan Glembotzki

Composer

Jan Glembotzki

Jan Glembotzki

Jan is a classically trained violinist, and has been immersed in music his whole life. For the past decade, Jan has composed and produced music for feature films, documentaries, theater and classical ensembles, and has been a finalist and won prices at major competitions, such as the ‘Transatlantyk Film Music Competiton’ and the ‘International Film Music Competition’ in Zurich. Jan, originally from Hannover, Germany, now lives and works in Tokyo, Japan, and spends his days, working in his studio, teaching music and playing concerts as a solo artist.

Yigit Koroglu

Illustrator

Yigit Koroglu

Yigit Koroglu

Yigit Koroglu is an artist who specializes in illustration and concept design. He has worked for various mobile and tabletop games such as Transformers: Legends, Lord of the Rings LCG, Star Wars LCG, Pathfinder. Yigit’s works have been featured and received awards in renowned art books and magazines like Exposé, Digital Art Masters , Sci-Fi Art Now! , Exotique, ImagineFX and 2DArtist.

Joel Benefiel

Visual Effects Artist

Joel Benefiel

Joel Benefiel

Joel Benefiel is an industry pro with twelve years under his belt and a passion for games since falling for EGM’s 1992 April Fool’s joke back in his childhood. He’s currently the Visual Effects Lead at Wayforward Technologies and has worked on top licensed properties including Silent Hill, Mortal Kombat, Transformers, Teenage Mutant Ninja Turtles, Adventure Time, and countless others. In his free time he’s taught weekend classes, spoils his cats, and is working on obtaining a diamond rank Alex in Street Fighter 5.

Ami Defesche

Community Manager

Ami Defesche

Ami Defesche

Ami is the kind of person that enjoyed reading the “Bugs and Easter Eggs” sections on GameFAQs as a kid, will only play a Druid in D&D but mains a Mage in WoW, and took the task of modding her copy of Fallout 4 a little too seriously. When asked what she wanted to be when she grew up, her first thought was “Can I get paid to be a guild master?” Thus, a Community Manager was born. She joins the Immortal Darkness team with 3 years experience managing online communities in the gaming and software industries.