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  • Immortal Darkness: September Development Update

    Immortal Darkness: September Development Update0

    • DEVELOPMENT, GENERAL, NEWS, RAMBLINGS
    • September 26, 2018

    I’ve been having visions. They come to me deep in the night. Bathed in the soft glow from my monitors, It talks to me. It speaks of coming glories and conquests, of schemes and secret plans to spread its word. It is pleased. The Giant Space Monster is happy with our toil this month. Of

    By Chris Shrigley
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  • Immortal Darkness: August Development Update

    Immortal Darkness: August Development Update0

    • DEVELOPMENT, GENERAL, NEWS, RAMBLINGS
    • August 29, 2018

    It’s pretty easy to start making a game. You find some passionate, like-minded people, throw a prototype together in a whirl of excitement, and ideas and energy flow like water. And as the weeks turn to months and all the fun and fluffy stuff is written and designed, things start to get harder. Later still,

    By Chris Shrigley
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  • Immortal Darkness: July Development Update

    Immortal Darkness: July Development Update0

    • DEVELOPMENT, GENERAL, NEWS
    • July 30, 2018

    July has been a whirlwind. I can barely believe we’re at the end of it already. I’ve been so buried in bugs and tying up loose ends and supporting Damon with his game balance passes, that I’m a little late with this update. A lot has happened so I’ll try and cover all the good

    By Chris Shrigley
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  • Immortal Darkness: June Development Update

    Immortal Darkness: June Development Update0

    • DEVELOPMENT, NEWS
    • June 25, 2018

    So here we are. Almost at the end of June 2018, and around 2 years and 3 months into development. I’ve not done many of these dev updates, mainly because I’ve been busy making the game, but I’m hopeful this will be the first of a regular series of project updates. At least until the

    By Chris Shrigley
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  • The Gongfarmer: An Immortal Darkness Short Story by Ted Peterson

    The Gongfarmer: An Immortal Darkness Short Story by Ted Peterson0

    • DEVELOPMENT, LORE, NEWS, WRITING
    • December 6, 2017

    Foreword by Ted Peterson. I haven’t had this much fun in the video game industry in many years, and I’ve been designing and writing video games for many, many years. My quick bio is that I joined Bethesda Softworks right out of college as a writer, creating dialogue and other in-game text for their Terminator

    By Ted Peterson
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  • Shade, the Corrupting Darkness, and Other Design Decisions

    Shade, the Corrupting Darkness, and Other Design Decisions0

    • ART, DESIGN, DEVELOPMENT, NEWS, RAMBLINGS
    • November 7, 2017

    From the very beginning of this project Chris and I had a very specific ideas about how we wanted to approach the visual presentation of this game. We wanted it to have the feel of an old school top-down RPG from the 16bit era, but rendered with modern 3D graphics, and lighting. This meant grid-based

    By Damon DuBois
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  • Next Up? Some Serious Game Development

    Next Up? Some Serious Game Development0

    • DEVELOPMENT, GENERAL, NEWS
    • November 4, 2017

    Over the past few months, both Damon and I have had to slow waaay down on actual game development, and focus our time on getting ready to announce the game to the World. This is the way of small dev teams; Everything has to be done, even if there’s no one to do it. Website

    By Chris Shrigley
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Popular Posts

  • The Gongfarmer: An Immortal Darkness Short Story by Ted Peterson
    The Gongfarmer: An Immortal Darkness Short Story by Ted Peterson
    • DEVELOPMENT, LORE, NEWS, WRITING
    • December 6, 2017
  • Immortal Darkness: Curse of The Pale King Announcement
    Immortal Darkness: Curse of The Pale King Announcement
    • NEWS
    • November 1, 2017
  • Shade, the Corrupting Darkness, and Other Design Decisions
    Shade, the Corrupting Darkness, and Other Design Decisions
    • ART, DESIGN, DEVELOPMENT, NEWS, RAMBLINGS
    • November 7, 2017
  • Next Up? Some Serious Game Development
    Next Up? Some Serious Game Development
    • DEVELOPMENT, GENERAL, NEWS
    • November 4, 2017
  • Immortal Darkness: June Development Update
    Immortal Darkness: June Development Update
    • DEVELOPMENT
    • June 25, 2018
  • Immortal Darkness: August Development Update
    Immortal Darkness: August Development Update
    • DEVELOPMENT, GENERAL, NEWS, RAMBLINGS
    • August 29, 2018
  • Immortal Darkness: July Development Update
    Immortal Darkness: July Development Update
    • DEVELOPMENT, GENERAL, NEWS
    • July 30, 2018
  • Immortal Darkness: September Development Update
    Immortal Darkness: September Development Update
    • DEVELOPMENT, GENERAL, NEWS, RAMBLINGS
    • September 26, 2018
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